Rohan Dalvi – Making dessert in Houdini Part 1-2 (Premium)

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Rohan Dalvi - Making dessert in Houdini

 

Rohan Dalvi – Making dessert in Houdini Part 1-2   Free Download Latest . It is of  Rohan Dalvi – Making dessert in Houdini Part 1-2  free download.

Rohan Dalvi – Making dessert in Houdini Part 1-2 Overview

This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold.

Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping.

Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We’ll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders.

Note : Can be followed in any version, Apprentice, Indie or FX. Only the third party rendering sections need Indie or FX.

 

lesson plan Part 1

modeling the plate

modeling the spoon

making the raspberry 1 – building the raspberry

making the raspberry 2 – making the raspberry strands

modeling the cake 1 – using basic poly tools to model the basic cake

modeling the cake 2 – adding additional details to the cake model using VDB

making the ice cream using VDB tools

modeling the sauce on top of the cake

making the chocolate lava using a fluid sim

adding sprinkles on top of the ice ceam

adding sprinkles in the spoon using POP grains

adding crumbs on the cake

final scene layout

lesson plan Part 2

basic render and light setup including HDRs

building the cake shader using acombination of noise maps and SSS and ambient occlusion maps

making the Ice cream shader

building the chocolate sauce shader using absorption and SSS

making the sprinkles shader using houdini attributes to generate random colors

making the raspberry shader

building a detailed metal shader for the spoon using a combination of noise maps and scratch maps

making the raspberry strands shader

building a plastic shader for the plate

final render settings

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Part 1

Part 2

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