Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial (Premium)

2 views
0

Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

File details overview
Name Details
File Name Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial
Source https://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial
File size 1.1GB
Publisher Artstation
update and Published 2023

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.

We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

You May Also Like Latest Post EVERMOTION – ARCHMATERIALS VOL. 4

Your email address will not be published. Required fields are marked *